Version History

From Minetest Wiki
Jump to: navigation, search

This article contains documentation for all past stable Minetest releases.

Version Date of Addition Addition/Changes Summary
0.4.5 March 4, 2013

New features:

  • Minetest-c55 is now named Minetest
  • Added finite liquid support
  • Less stuff is now put in debug.txt by default, change with debug_log_level, default is 2
  • Added Mese crystals and Mese crystal fragments (crafted from 1 Mese crystal); Mese blocks can be crafted with 9 Mese crystals; Mese pickaxes are now crafted using Mese crystals; old Mese equals the new Mese block and is still generated at altitudes -1024 and below
  • Added a list of servers to the "Multiplayer" tab of the main menu
  • Jungle grass now spawns naturally again
  • Added a mod selection menu
  • Added and updated language translations; French, German, Portuguese, Polish and Spanish translations are 100% complete
  • Map generation is now slightly faster and can be tweaked in minetest.conf
  • Locked chest contents are now only shown to their owner
  • Added ability to write several lines on a sign
  • When sneaking, the current node/item will always be used when right clicking even if pointing a chest or a furnace
  • Added optional flat map generation, with and without trees
  • If damage is disabled, damage screen is disabled and health is not shown on the HUD
  • In creative mode, hand now breaks everything nearly instantly and nodes/items are infinite
  • Mese pickaxe now has a new texture, which is more yellow
  • Damage screen is now red fade instead of constant red; camera now tilts when receiving damage
  • Doors must now be right clicked to be opened
  • Texture atlas is now disabled by default
  • Added ability to switch to fly_mode when double-tapping space bar, disabled by default; can be enabled in the key change menu
  • Tweaked dirt texture so that it tiles better; improved lump and ingot textures; added fake shading to the default player texture
  • Added particles when digging blocks
  • The selection box of stairs now fits the stairs
  • Fire is now "buildable to"
  • Added repeated right clicking when holding the right mouse button, see "repeat_rightclick_time" setting in minetest.conf
  • Added L-system tree generation
  • To fly at "fast" speed, the "use" key must now be held if using shift to descend
  • Added upside down stairs and slabs
  • Added support for downloading mods from a server using cURL which is faster, disabled by default
  • Flying through walls now requires the "noclip" privilege and noclip mode must be enabled by pressing H
  • Tweaked damage and punch times of weapons, tools and hand
  • Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively

Bugfixes:

  • Walking on stairs, slabs and glass now makes sounds
  • Fixed EmergeThread around a bit
  • Punching entities and players with shovels and pickaxes now deals damage
  • Fixed some caves having too many dead ends
  • Fixed the looks of some plantlike nodes by using two long planes instead of four shorter planes
  • Grass no longer turns into dirt below unloaded blocks
  • Fixed a crash when clicking "Configure" when no world is selected in Singleplayer menu
  • Fixed dropped item collision with nodeboxes
  • Fixed a glitch where the player gets liquids in his inventory when a server lags

Modding-related changes:

  • Added ability to change the itemstack in placenode callbacks
  • Added ability to create multi-line textfields in formspecs
  • Add on_rightclick(pos, node, clicker) callback for nodes
  • Added minetest.show_fromspec(playername, formspec) to show formspecs via Lua
0.4.4 December 6, 2012

New features:

  • Added animated 3D player and a new default skin, the default model also supports Minecraft skins
  • Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier
  • New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it)
  • Improve map generation speed a lot
  • Day-night transitions are now smoother
  • Water textures are now animated
  • Added on-demand item previews (reduces load time/RAM usage), disabled by default
  • Added 3D anaglyph support (red-cyan glasses)
  • Fire is now animated and causes damage to players
  • Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword
  • Tweaked digging animation (no more mining with the tip of your pickaxe!)
  • Changed apple, sapling and papyrus selection box size to be smaller
  • Players who do not move no longer send their positions to save bandwidth
  • Make steel block and brick drop themselves when dug and make them craftable back into their materials
  • Glass now makes a sound when broken
  • Dead players are now visible
  • Changed default server tick to 0.1 second, decreasing server CPU usage
  • Clients now send their position every 0.1 second too, making other player movement look smoother
  • Use of /grant and /revoke commands is now logged
  • Added ability for server to tweak amount of bandwidth used to upload mods to clients

Bug fixes:

  • Fixed falling sand and gravel sometimes incorrectly landing
  • Fixed empty bucket being named "emtpy bucket"
  • Fixed slab to full block transformation
  • Fixed smooth lighting between MapBlocks
  • Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them
  • Fixed papyruses and cacti growing inside trees
  • Fixed flowing liquid animation direction calculation
  • Fixed wielditem entity drawtype brightness control
  • Fixed ObjectRef:punch()
  • Fixed a rare bug in leaf decay
  • Fixed trees growing into any type of node
  • Fixed server crashing when "/clearpassword" is typed without an argument
  • Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes
  • Directories beginning with a "." are now ignored when searching for mods on Windows
  • Fixed the automagic render distance tuner

Modding-related changes:

  • Added 3D model support for entities
  • Added attachment support (so that entities can "ride" other entities)
  • Backgrounds and images can now be used in formspecs
  • Liquids can now be made non-renewable
  • Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives
  • Allow transparent image buttons
  • Added shutdown hook interface to Lua API
  • Added "attached_node" group to make nodes which are not attached to any other walkable node drop
0.4.3 September 6, 2012

New features:

  • Added a new creative inventory
  • Added detached inventory support
  • Added "rollback" support and block mining/placement logging
  • Added a warning notice in the minimal game
  • Added a /mods command to list mods to client
  • Torches are now animated

Bug fixes:

  • Unknown nodes can now be dug

Modding-related changes:

  • Added formspec: mods can now create their own menus
  • Increase node id/param0 to 16 bits (up to 65534 node definitions supported now!)
  • Added node timers
0.4.1 July 22, 2012

Bug fixes:

  • Sneaking while mining a block underneath you no longer "hovers" you
0.4.0 July 21, 2012

New features:

  • Added Lua modding API
  • Added new map generation, minor parts of the map generation are done in Lua (such as ore generation)
  • Added sound support (requires OpenAL)
  • Added deserts with desert sand and desert stone
  • Added tooltips for nodes/items
  • Added stairs and slabs, default materials are: wood, stone, cobblestone, brick and sandstone.
  • Added some new nodes to creative inventory
  • Added a "minimal" game, the original "minetest game" is still available
  • Improved lighting system; sky light is blue at night, node light (torch, etc) is yellow-ish
  • New default textures for the "minetest game"
  • New revamped menu
  • Improved metadata
  • Revamped chests/furnaces with new metadata API
  • Added digging group system, with some changes to default game: stone-based nodes cannot be mined without a pickaxe, cactus requires an axe to be mined...
  • Sand, gravel and desert sand now fall
  • Leaf decay
  • New content: buckets (crafted with 3 steel ingots), fire (created by lava), doors (crafted with 6 wooden planks)
  • Added animated texture support (still/flowing lava is animated now); breaking animations can now have more/less than 5 frames
  • Improved inventory a lot: tool durability bars improved, clientside inventory prediction
  • Clientside node placement prediction
  • Chat console
  • Empty hand is now shown in 3D
  • Added more anti-cheating server-side checks (prevent placing/removing blocks from far away/removing unbreakable blocks and more)
  • Improved chat commands; added "basic_privs" and "server" privilege
  • Added much better item dropping and node dropping; dropped nodes now have a 3D look
  • Added a new menu background texture (no longer the same as dirt)
  • Ore, clay, cactus and papyrus generation modified
  • Changed 3D node/item/tool wield a bit
  • Build privilege is now named "interact"

Bug fixes:

  • Inventory 3D cubes have been tweaked and no longer look weird with some texture packs
  • Occlusion culling is no longer enabled when inside a solid node
0.3.1 November 9, 2011

New features:

  • Added occlusion culling (improves performance a lot)
  • Added "3d clouds" on/off checkbox in main menu
  • Added "opaque water" on/off checkbox
  • Added command-line signal handler for Windows

Bug fixes:

  • Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
  • Fix some random minor stuff
  • Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
  • Fix network layer segmentation fault introduced in 0.3.dev-20111021
  • Fix water-glass and water-lava and lava-glass surfaces
0.3.0 November 1, 2011

New features:

Bug fixes:

  • Modify dungeon masters to only try to shoot players
  • Fix object duplication bug at block load/unload
  • Improve network layer
0.2.20110922 September 22nd, 2011

New features:

  • Added ladder, lava, apple
  • Hotbar now has some transparency
  • Added a black screen when one is inside a solid block
  • "/me" chat command

Bug fixes:

  • Map is now saved in an SQLite database file, reduces disk usage
  • fixed_map_seed configuration option
  • Fixed the long-existed PeerNotFound loop bug
  • Translations and localization-related fixes
  • Lots of small fixes
0.2.20110731_1 July 31st, 2011

New features:

Bug fixes:

  • A number of small fixes
  • Map generator no longer crashes at generation limit
  • Fixed mapgen producing lots of cut-down trees
  • Some minor tweaks to the map generator
  • Hotbar is slightly smaller
  • Health is now enabled by default
  • Added sword textures
  • Creative mode preserves normal mode inventory
0.2.20110529 May 29th, 2011

New features:

  • Optimized smooth lighting
  • Added clouds and simple skyboxes
  • Added Glass block
  • Added Fence
  • Key configuration to config file
  • Player privileges on server
  • Slightly updated map format
  • Added player passwords
  • Map directory renamed to “world”
  • Added ability to invert mouse Y axis

Bug fixes:

  • A number of small fixes
  • Grass of Grass Blocks doesn’t grow immediately anymore
  • Textures are now first searched from texture_path
Personal tools
Namespaces
Variants
Actions
Navigation
Resources
Toolbox