Using Blender

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Things you'll have to consider

The DirectX export script is not enabled by default on Linux, you will have to enable it.


Animation

  • Make sure your mesh is child of Armature.
  • Make sure there's only one bone parenting all others (having a child bone being parent of another one is no problem).
  • All faces need to be members of a vertex group.
  • Make sure all of your vertex groups have same name as at least one bone.
  • Don't forget to export animation when exporting to .x file.
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