Version History

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Revision as of 05:38, 8 April 2012 by Jordan4ibanez (Talk | contribs)
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This article is about previous updates to the Minetest engine.

A (?) denotes guesswork, possibly incorrect information.

Version Date of Addition Addition/Changes Summary
0.3.1 Pre-Alpha November 9, 2011

New Features:

  • Add occlusion culling (improves performance a lot)
  • Add “3d clouds” on/off checkbox in main menu
  • Add “opaque water” on/off checkbox
  • Add Command-line signal handler for Windows (contributed by SpeedProg)

Bugfixes:

  • Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
  • Fix some random minor stuff
  • Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
  • Fix network layer segmentation fault introduced in 0.3.dev-20111021
  • Fix water-glass and water-lava and lava-glass surfaces
0.3.0 Pre-Alpha November 1, 2011

New Features:

Bug Fixes:

  • Modify dungeon masters to only try to shoot players
  • Fix object duplication bug at block load/unload
  • Improve network layer
0.2.20110922 Pre-Alpha September 22nd, 2011

New Features:

Bug Fixes:

  • Map is saved in an SQLite database file (by Queatz)
  • Lava


0.2.20110529 Pre-Alpha May 29th, 2011

New Features:

  • Optimized smooth lighting
  • Added clouds and simple skyboxes
  • Glassblock added
  • Key configuration to config file
  • Player privileges on server
  • Slightly updated map format
  • Player passwords
  • Map directory renamed to “world”
  • Mouse inversion
  • Fence added

Bug Fixes:

  • A number of small fixes
  • Grass doesn’t grow immediately
  • Textures first searched from texture_path
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