Version History

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Line 9: Line 9:
 
! scope="col"| Addition/Changes Summary
 
! scope="col"| Addition/Changes Summary
 
|-
 
|-
|align="center"|0.3.1 Pre-Alpha||November 9, 2011|| {{anchor|0.3.1}}
+
|align="center"|0.3.1 Pre-Alpha||align="center"|November 9, 2011|| {{anchor|0.3.1}}
 
New Features:
 
New Features:
 
* Add occlusion culling (improves performance a lot)
 
* Add occlusion culling (improves performance a lot)
Line 22: Line 22:
 
* Fix water-glass and water-lava and lava-glass surfaces
 
* Fix water-glass and water-lava and lava-glass surfaces
 
|-
 
|-
|align="center"|0.3.0 Pre-Alpha||November 1, 2011||
+
|align="center"|0.3.0 Pre-Alpha||align="center"|November 1, 2011||
 
New Features:
 
New Features:
 
* Add [[Locked Chest]]
 
* Add [[Locked Chest]]
Line 38: Line 38:
 
* Improve network layer
 
* Improve network layer
 
|-
 
|-
|align="center"|0.2.20110529 Pre-Alpha||November 1, 2011||
+
|align="center"|0.2.20110922 Pre-Alpha||align="center"|September 22nd, 2011||
 +
New Features:
 +
*[[Ladder|Ladders]] (MarkTraceur)
 +
*[[Lava]]
 +
*[[Apple]] [[Tree|trees]] (sfan5)
 +
 
 +
Bug Fixes:
 +
*Map is saved in an SQLite database file (by Queatz)
 +
*[[Lava]]
 +
*
 +
 
 +
 
 +
|-
 +
|align="center"|0.2.20110529 Pre-Alpha||align="center"|May 29th, 2011||
 
New Features:
 
New Features:
 
*Optimized [[Lighting|smooth lighting]]
 
*Optimized [[Lighting|smooth lighting]]
Line 49: Line 62:
 
*Map directory renamed to “world”
 
*Map directory renamed to “world”
 
*Mouse inversion
 
*Mouse inversion
*Fence added
+
*[[Fence]] added
 
Bug Fixes:
 
Bug Fixes:
 
*A number of small fixes
 
*A number of small fixes
*Grass doesn’t grow immediately
+
*[[Grass]] doesn’t grow immediately
 
*Textures first searched from texture_path
 
*Textures first searched from texture_path
 
|}
 
|}

Revision as of 05:38, 8 April 2012

This article is about previous updates to the Minetest engine.

A (?) denotes guesswork, possibly incorrect information.

Version Date of Addition Addition/Changes Summary
0.3.1 Pre-Alpha November 9, 2011

New Features:

  • Add occlusion culling (improves performance a lot)
  • Add “3d clouds” on/off checkbox in main menu
  • Add “opaque water” on/off checkbox
  • Add Command-line signal handler for Windows (contributed by SpeedProg)

Bugfixes:

  • Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
  • Fix some random minor stuff
  • Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
  • Fix network layer segmentation fault introduced in 0.3.dev-20111021
  • Fix water-glass and water-lava and lava-glass surfaces
0.3.0 Pre-Alpha November 1, 2011

New Features:

Bug Fixes:

  • Modify dungeon masters to only try to shoot players
  • Fix object duplication bug at block load/unload
  • Improve network layer
0.2.20110922 Pre-Alpha September 22nd, 2011

New Features:

Bug Fixes:

  • Map is saved in an SQLite database file (by Queatz)
  • Lava


0.2.20110529 Pre-Alpha May 29th, 2011

New Features:

  • Optimized smooth lighting
  • Added clouds and simple skyboxes
  • Glassblock added
  • Key configuration to config file
  • Player privileges on server
  • Slightly updated map format
  • Player passwords
  • Map directory renamed to “world”
  • Mouse inversion
  • Fence added

Bug Fixes:

  • A number of small fixes
  • Grass doesn’t grow immediately
  • Textures first searched from texture_path
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