Version History

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Line 38: Line 38:
 
* Improve network layer
 
* Improve network layer
 
|-
 
|-
|align="center"|0.2.2 Pre-Alpha||November 1, 2011||
+
|align="center"|0.2.20110529 Pre-Alpha||November 1, 2011||
SHOULBELE
+
New Features:
 +
*Optimized [[smooth lighting]]
 +
*Added clouds and simple skyboxes
 +
*[[Glass]]block added
 +
*Key configuration to [[minetest.conf|config file]]
 +
*Player privileges on server
 +
*Slightly updated map format
 +
*Player passwords
 +
*Textures first searched from texture_path
 +
*Map directory renamed to “world”
 +
*Mouse inversion
 +
*Fence added
 +
Bug Fixes:
 +
*A number of small fixes
 +
*Grass doesn’t grow immediately
 
|}
 
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Revision as of 05:19, 8 April 2012

This article is about previous updates to the Minetest engine.

A (?) denotes guesswork, possibly incorrect information.

Version Date of Addition Addition/Changes Summary
0.3.1 Pre-Alpha November 9, 2011

New Features:

  • Add occlusion culling (improves performance a lot)
  • Add “3d clouds” on/off checkbox in main menu
  • Add “opaque water” on/off checkbox
  • Add Command-line signal handler for Windows (contributed by SpeedProg)

Bugfixes:

  • Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
  • Fix some random minor stuff
  • Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
  • Fix network layer segmentation fault introduced in 0.3.dev-20111021
  • Fix water-glass and water-lava and lava-glass surfaces
0.3.0 Pre-Alpha November 1, 2011

New Features:

Bug Fixes:

  • Modify dungeon masters to only try to shoot players
  • Fix object duplication bug at block load/unload
  • Improve network layer
0.2.20110529 Pre-Alpha November 1, 2011

New Features:

  • Optimized smooth lighting
  • Added clouds and simple skyboxes
  • Glassblock added
  • Key configuration to config file
  • Player privileges on server
  • Slightly updated map format
  • Player passwords
  • Textures first searched from texture_path
  • Map directory renamed to “world”
  • Mouse inversion
  • Fence added

Bug Fixes:

  • A number of small fixes
  • Grass doesn’t grow immediately
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