Version History

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Line 9: Line 9:
 
! scope="col"| Addition/Changes Summary
 
! scope="col"| Addition/Changes Summary
 
|-
 
|-
|align="center"|0.3.1 Alpha||November 9, 2011|| {{anchor|0.3.1}}
+
|align="center"|0.3.1 Pre-Alpha||November 9, 2011|| {{anchor|0.3.1}}
 
New Features:
 
New Features:
 
* Add occlusion culling (improves performance a lot)
 
* Add occlusion culling (improves performance a lot)
Line 22: Line 22:
 
* Fix water-glass and water-lava and lava-glass surfaces
 
* Fix water-glass and water-lava and lava-glass surfaces
 
|-
 
|-
|align="center"|0.3.0 Alpha||November 1, 2011||
+
|align="center"|0.3.0 Pre-Alpha||November 1, 2011||
 
New Features:
 
New Features:
 
* Add [[Locked Chest]]
 
* Add [[Locked Chest]]

Revision as of 05:10, 8 April 2012

This article is about previous updates to the Minetest engine.

A (?) denotes guesswork, possibly incorrect information.

Version Date of Addition Addition/Changes Summary
0.3.1 Pre-Alpha November 9, 2011

New Features:

  • Add occlusion culling (improves performance a lot)
  • Add “3d clouds” on/off checkbox in main menu
  • Add “opaque water” on/off checkbox
  • Add Command-line signal handler for Windows (contributed by SpeedProg)

Bugfixes:

  • Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
  • Fix some random minor stuff
  • Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
  • Fix network layer segmentation fault introduced in 0.3.dev-20111021
  • Fix water-glass and water-lava and lava-glass surfaces
0.3.0 Pre-Alpha November 1, 2011

New Features:

Bug Fixes:

  • Modify dungeon masters to only try to shoot players
  • Fix object duplication bug at block load/unload
  • Improve network layer
0.2.2 Pre-Alpha November 1, 2011

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