Installing mods

(Difference between revisions)
Jump to: navigation, search
m (cat)
m
Line 8: Line 8:
  
 
As of the latest dev builds ('''0.4.dev-20120326-b9b56ba''' onwards); simply move the mod folder to the  
 
As of the latest dev builds ('''0.4.dev-20120326-b9b56ba''' onwards); simply move the mod folder to the  
:<code>/mods/minetest/</code>  
+
:<code>/mods/</code>  
 
directory in your minetest folder.
 
directory in your minetest folder.
  
Line 14: Line 14:
  
 
So for example:
 
So for example:
:<code>/mods/minetest/MODHERE/</code>.
+
:<code>/mods/MODHERE/</code>.
  
 
You can also place mods in the worldmods directory inside every world directory. Example:
 
You can also place mods in the worldmods directory inside every world directory. Example:
 
:<code>/worlds/WORLDNAME/worldmods/MODHERE/</code>.
 
:<code>/worlds/WORLDNAME/worldmods/MODHERE/</code>.
 
== Windows ==
 
Place the mod into your mintest mod directory.
 
 
For Version '''0.4.dev-20120326-b9b56ba''' and newer:
 
:<code>/mods/minetest/</code>
 
For Version '''0.4.dev-20120320''':
 
:<code>/mods/mesetint/</code>
 
For Version '''0.4.dev-20120318''' (must be created):
 
:<code>/user/server/addons/mesetint/mods/</code>
 
For Version '''0.4.dev-20120122-1''' through Version '''0.4.dev-20111129-2''':
 
:<code>/data/mods/</code>
 
  
 
== Linux ==
 
== Linux ==
 
=== RUN_IN_PLACE disabled ===
 
=== RUN_IN_PLACE disabled ===
If you installed the game from repository from your Linux dist, then you need to add the mods in:<br>
+
If you installed the game from repository from your Linux dist, then you need to add the mods in: (~ = homefolder)
(~ = homefolder) And only works when you have the setting: RUN_IN_PLACE=0 (disabled)
+
:<code>~/.minetest/mods/minetest/</code>
+
  
If your minetest is a system-wide installed version on Linux your folder is something like one of the following (create if needed)
+
:<code>~/.minetest/mods/</code>
 
+
For Version '''0.4.dev-20120326-b9b56ba''' and newer:
+
:<code>~/.minetest/mods/minetest/</code>
+
For Version '''0.4.dev-20120320''':
+
:<code>~/.minetest/mods/mesetint/</code>
+
For Version '''0.4.dev-20120318''' (must be created):
+
:<code>~/.minetest/server/addons/mesetint/mods.</code>
+
For Version '''0.4.dev-20120122-1''' through Version '''0.4.dev-20111129-2''':
+
:<code>~/.minetest/data/mods/</code>
+
  
  
Line 53: Line 30:
 
If you use RUN_IN_PLACE=1 (enabled) your mods folder is in your minetest base directory (the place the game is):
 
If you use RUN_IN_PLACE=1 (enabled) your mods folder is in your minetest base directory (the place the game is):
  
For Version '''0.4.dev-20120326-b9b56ba''' and newer:
+
:<code>/mods/</code>
:<code>/mods/minetest/</code>
+
 
For Version '''0.4.dev-20120320''':
+
:<code>/mods/mesetint/</code>
+
For Version '''0.4.dev-20120318''' (must be created):
+
:<code>/user/server/addons/mesetint/mods/</code>
+
For Version '''0.4.dev-20120122-1''' through Version '''0.4.dev-20111129-2''':
+
:<code>/data/mods/</code>
+
  
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 16:22, 27 June 2013

Installing mods is extremely simple.

Contents

Extract

Use your favorite extraction program such as 7Zip or WinRar to extract the mod files from their respective download location.

Install

As of the latest dev builds (0.4.dev-20120326-b9b56ba onwards); simply move the mod folder to the

/mods/

directory in your minetest folder.

Each mod should have it's own folder within the default mod folder.

So for example:

/mods/MODHERE/.

You can also place mods in the worldmods directory inside every world directory. Example:

/worlds/WORLDNAME/worldmods/MODHERE/.

Linux

RUN_IN_PLACE disabled

If you installed the game from repository from your Linux dist, then you need to add the mods in: (~ = homefolder)

~/.minetest/mods/


RUN_IN_PLACE enabled

If you use RUN_IN_PLACE=1 (enabled) your mods folder is in your minetest base directory (the place the game is):

/mods/
Personal tools
Namespaces
Variants
Actions
Navigation
Resources
Toolbox