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are the most treacherous to scale. Trees and apple trees spawn here naturally. It is quite easy to be killed in a mountain biome if you don't pay attention to where you are going.
Revision as of 13:45, 9 April 2012
According to Wikipedia, biomes are climatically and geographically defined as similar climatic conditions on the Earth, such as communities of plants, animals, and soil organisms, and are often referred to as ecosystems. Before Minetest had version numbers, biomes were undefinable and only consisted of 4 materials: grass, stone, light and "water" (as seen on the right.) When 0.0.1 came out it brought actual biomes to the table, but before 0.2.20110529 Pre-Alpha map generation was a bit of a mess. Biomes would cross into each other, and were generally undefinable. So far 0.4 Dev has the most stable biome generation.
For more detail on the evolution of the map generator see the Map Generator Evolution page.
Forests are the most common biomes in minetest. Trees and apple trees spawn here naturally. Generally forests can spawn lakes, ponds, and rivers inside of it. Forests usually surround plains
Introduced in 0.4.dev-2012040 dev snapshot, deserts contain large amounts of desert sand and desert stone. Cactus also spawns here naturally in clusters. Being the latest biome added in to minetest, these are still a bit buggy. Deserts spawn underground rivers and lakes which can be over 200 blocks deep.
Mountains are the most treacherous to scale. Trees and apple trees spawn here naturally. It is quite easy to be killed in a mountain biome if you don't pay attention to where you are going.
The plains biome is the rarest biome. Nothing but grass and caves in this biome. Usually there will be long lines carved into the terrain. Could this be the work of Herobrine?
The ocean biome is an unofficial biome that seemed to be implemented around 0.2.20110731_1 Pre-Alpha. This biome is just a large body of water that can be up to 250 blocks deep. Commonly referred to as "The lake biome", this has the nickname of the "Ocean biome" because it can be so huge.
A giant structure that seems to only happen in 0.4, plateaus are very common around mountain biomes. Plateaus can even float above ground and generate miniature biomes on top of it.
Water caves are caves that only occur at sea level, which turn into a hugh underground river or lake. These caves can lead thousands of blocks down and are extremely easily to get lost in.
Not classifiable as a biome, but still frequent enough to be classified as a technical biome, islands occur many times in ocean biomes. These could even be referred to as a sub-biome, being a product of another biome. Islands usually raise out of the ground 3-10 blocks, but can get as large as 40-80 blocks tall.